3D Generalist and Technical Artist with experience creating and implementing game assets, as well as writing art production tools in Python and MAXScript. Currently Lead Technical Artist of Fallout: Cascadia, a fan-made Fallout game being created in the Fallout 4 engine.
- Creating next-generation models for use in UAS tactical simulation software, primarily for the Army and Air Force.
- Working in additional disciplines such as Rigging, Animation, and VFX to build feature complete model packages.
- Developing and maintaining tools and pipeline processes shared across our team.
- Fostering a positive team environment and collaborating with other artists and programmers.
Directing the team's Technical Art department as well as managing and growing the artwork and asset library of Fallout: Cascadia.