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Trevor Bixler
Trevor Bixler
Lead Technical Artist - Fallout: Cascadia
Huntsville, AL, United States

Summary

3D Generalist and Technical Artist with experience creating and implementing game assets, as well as writing art production tools in Python and MAXScript. Currently Lead Technical Artist of Fallout: Cascadia, a fan-made Fallout game being created in the Fallout 4 engine.

Skills

3D ModelingHard Surface ModelingWeapon ModelingProp ModelingCharacter ModelingDigital SculptingUV MappingPBR Texturing3D AnimationTechnical ArtArt Direction

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Quixel Mixer
Quixel Mixer
Marmoset Toolbag
Marmoset Toolbag
MeshLab
MeshLab
Python
Python
MAXScript
MAXScript
Creation Kit
Creation Kit
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Fallout: Cascadia (In-Development)
    • Year
      2026
    • Role
      Lead Technical Artist (Volunteer)
    • Company
      Cascadia Development Team

Experience

  • 3D Artist at SAIC
    Huntsville, AL, US
    May 2023 - Present

    - Creating next-generation models for use in UAS tactical simulation software, primarily for the Army and Air Force.

    - Working in additional disciplines such as Rigging, Animation, and VFX to build feature complete model packages.

    - Developing and maintaining tools and pipeline processes shared across our team.

    - Fostering a positive team environment and collaborating with other artists and programmers.

  • Lead Technical Artist (Volunteer) at Fallout Cascadia Development Team
    February 2017 - Present

    Directing the team's Technical Art department as well as managing and growing the artwork and asset library of Fallout: Cascadia.