This was the final project I did for my Environment Design course during my studies at university. The prompt was to create an environment within a game concept of your own design and then see it through to final implementation. I incorporated modular kit pieces and voxel sculpting as a medium for concepting. I learned many things during this project and dealt with challenges of scope during the time allotted for it to be completed. If I could do this project over I would focus more on quality over scope, given that it was a solo project and that I overplanned for what I could handle alone.
Here is the link to my presentation that provides a breakdown of the process I utilized to complete this project: https://docs.google.com/presentation/d/1yXOLIaIYgN7Hs5qV5RAalwXKkvWCBmIj/edit?usp=sharing&ouid=106755791604174757928&rtpof=true&sd=true
- Created as a student project in Unreal Engine
- Models made with Blender/3D Coat and Textures with Substance Painter