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Orclaw Implementation

I was responsible for implementing the Orclaw creature into the engine for Fallout: Cascadia. Getting the Orclaw in-game involved mesh cleanup, texture and material adjustments, skin weighting, and record setup in the Creation Kit.

- Orclaw model created by Max von Behr: https://www.artstation.com/artwork/XBePaR
- Uses Skeleton and Animations from the Fallout 4 Deathclaw
- Implemented with 3ds Max and the Creation Kit

Skinned to Fallout 4 Deathclaw Skeleton

In-Game

In-Game